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City of Heroes Gameplay - First Look HD

Pet Heroe - Fireman

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My City of Heroes supergroup and I tried DC Universe Online when it launched back in January 2011, but it was pretty obvious from the start that it was designed for consoles. It didn't run well on PCs, and you pretty much needed a controller to play. Some members of our supergroup refused to buy or use a controller, and others didn't care for the progression raiding, so back to City of Heroes we went. I've went back to it a couple of years ago by myself, but the console-centric issues remained, so I've given up on it.

After City of Heroes sunset, we hopped between RIFT (which I hated), Star Wars: The Old Republic (which others in the supergroup hated), and The Secret World (which almost everybody in the supergroup hated). Heck, we even tried Minecraft for a couple of months. It didn't work. None of us could agree on a MMOG to play. Within a year and a half or so after City of Heroes sunset, we all went our separate ways.

Here are some new shots from City of Heroes: Freedom.

City of Heroes brings the world of comic books alive in this mmo.

The less said about Champions Online, the better.
My City of Heroes supergroup and I tried DC Universe Online when it launched back in January 2011, but it was pretty obvious from the start that it was designed for consoles. It didn't run well on PCs, and you pretty much needed a controller to play. Some members of our supergroup refused to buy or use a controller, and others didn't care for the progression raiding, so back to City of Heroes we went. I've went back to it a couple of years ago by myself, but the console-centric issues remained, so I've given up on it.
After City of Heroes sunset, we hopped between RIFT (which I hated), Star Wars: The Old Republic (which others in the supergroup hated), and The Secret World (which almost everybody in the supergroup hated). Heck, we even tried Minecraft for a couple of months. It didn't work. None of us could agree on a MMOG to play. Within a year and a half or so after City of Heroes sunset, we all went our separate ways.
I've already said that I went back to DCUO on my own a couple of years ago, but didn't care for its console-centricness. I went back to Star Wars: The Old Republic about a year and a half ago, and was doing okie.... not near as good as City of Heroes, but tolerable... then Knights of the Fallen Empire came along and killed SWTOR dead for me. It's now a single-player online game, which I don't see the point of playing. I went searching for a new MMOG to play, but found nothing. I came back to SWTOR for a couple of months on a brand new account, just to see if a fresh start would make Knights of the Fallen Empire more tolerable. It was even worse. My brand new character, without any kind of bonuses or guild or anything, reached maximum level in about a week of playing and had level 61 gear. Ridiculous.
I haven't played a MMOG in a few months now, and I honestly don't know if I'll be back to playing any game in the genre. At least not anytime soon. My sole hope is City of Titans. : Everything else on the horizon is either fantasy themed, or open PvP. Both are instant no-goes for me.

City of Heroes was in a class to itself. Outstanding character creator, fantastic community, great dev team and wonderfully written stories. They even let us, the players, make our own missions.. and boy did we!